Also, they added a cool effect for how Yuffie stows her massive shuriken away. Yuffie’s trademark 4-point Shuriken is both a debilitating weapon and a handy tool, as it’s able to attack enemies and break open crates from long-distances. In addition to Yuffie’s wonderful disposition, INTERmission also features gameplay and combat mechanics that are unique to these new characters. Overall, though, her speeches, failures, child-like excitement, stubborn attitude, and her obsession for materia are a charming addition to the Final Fantasy VII storyline that was missing in Midgar. However, it usually ends up failing in some form or fashion, as people don’t react how she wants. For example, Yuffie has about three different big reveals, in which she usually tries to deliver a rehearsed speech from atop something high for effect. Despite saying she wasn’t a child, she was very much the hero we all aspire to be when we’re children, cartoonish and over-the-top. Her goofiness and child-like wonder are refreshing given how tormented and complex the mainline characters are. Yuffie’s attitude and personality are what really pulled me into this story. It was a shocking new perspective of one of the most tragic moments in the entire Final Fantasy VII story. This continues once the mission ends and Yuffie witnesses the horrifying events of Sector 7 plate falling. I won’t go into everything that happens in Deepground, but there are some powerful moments that show Yuffie’s range. ![]() Enemies like Shinra’s Director of Advanced Weaponry Division, Scarlet and Deepground’s Nero (first introduced in Dirge of Cerberus), who is basically the human embodiment of Final Fantasy X aeon Anima. With the help of Avalanche, Yuffie and Sonon are able to sneak into Shinra HQ and take on formidable foes not seen in the main Final Fantasy VII Remake story. Final Fantasy VII Remake Intergrade Free Download Repacklab
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